2010
03.25
[ English ]

Even though, the Doubling Cube is unknown to most of the backgammon casual gamblers, it is an important tool in complex backgammon strategies and in backgammon for money matches and tournaments.

This cube is designated for increasing the limits of the game and its intro to the backgammon realm is one of the primary causes for the rise of popularity of backgammon.

The cube has 6 sides and the numbers written on it- 2, 4, eight,sixteen,thirty-two,sixty four.

At the beginning of the match, the doubling cube is put near the game board or around the Bar between the gamblers.

Any gambler, who feels at any stage of the match, that she is leading adequately in the match, before tossing his dice, might recommend to double the stakes by placing the doubling cube using the range two facing up.

For instance gambler One decided to raise the risks.

Player B, his opponent, the player the deliver is given to, immediately after critiquing their scenario, has 2 options:

He may well refuse the deliver and thus shed the game and one unit.

He or she may well agree to double the risks, and in this case the match continues with higher risks.

Gambler Two, who agreed to the deliver, is now the owner of the doubling cube, meaning only her (player B) has the option to double the limits again at any stage of the game.

If gambler B decides to perform so, s/he has to perform it on his turn just before throwing his dice.

Now he/she takes the dice and places it so that the quantity four is facing up.

Player A, has now the same two options, only this time if he/she declines the present he/she will lose two units, and if he agrees the stakes will rise to 4 times the original and the doubling cube returns to his control.

The cube can pass from gambler to player, every time increasing the limits.

The Crawford rule-

If you might be betting a game until N- points, and your challenger is primary and reaches N-1 points, meaning he is short 1 point from winning the game, you aren’t allowed to use the Doubling cube in the right after game, even so, you’ll be able to use the dice in the following matches if your casino game continues.

The reason may be the weaker gambler will constantly wish to increase the risks because s/he has nothing to shed anymore and we want retain the use of the dice in fairness of both sides.

The Jacoby rule-

This rule is used in money matches and never in match games. It determines that a backgammon or gammon might not be scored as such only if your cube has been passed and accepted. The purpose lurking behind this guideline is speeding up.

The Holland rule-

The Holland rule is utilized in match games and decides that in post-Crawford games, the trailer can only double following each sides have wagered 2 rolls. The rule makes the no cost drop far more useful to the primary player except generally just confounds the issue.

Unlike the Crawford rule, this rule isn’t well-known, and is hardly ever utilized these days.

The beavers, raccoons, otters and any other animals in the backgammon game-

These creatures appear only, if desired by both sides, in money games and in no way in match games.

If player One, doubles the risks, and gambler B believes One is incorrect and he/she (player B) has the advantage, Two can double the limits and keep the doubling cube on her side. As an example, if One makes the first double and puts the doubling cube on 2, Two can say "Beaver", turn the cube to 4 and preserve the cube at his/her side. If One believes Two is incorrect he can say "Raccoon" and turn the cube to eight. All this time, Two continues to be the owner of the doubling cube. If Two would like to increase the risks once much more, he or she only needs to say an additional silly name (the creature’s name is often a hot debate among players) and so on.

The Chouette-

Chouette can be a version of backgammon for more than 2 players. One of the players stands out as the "Box" and plays against the rest of the group on a single board.

Another gambler could be the "Captain" of the group, who throws the dice and makes the moves for the group betting against the box.

If the Box succeeds, the Captain returns to the back of the line and the following player becomes the Captain of the team. When the Captain succeeds, she becomes the new Box, and the old Box goes to the end of the line.

The rules regarding the ability of the group to consult with the Captain changes from

variation to variation. In a number of versions of the Chouette the team can freely give advice to the Captain, and in other variations, consulting is strictly not allowed.

The compromised version stands out as the most popular- consulting is genuine only following the dice have been thrown.

Originally, Chouette was wagered with a single die .The only choice that gamblers other than the Captain were allowed to produce on their own was regarding the takes: If the Box had doubled, every single player for the team could take or drop individually. Today, a multiple-cube Chouette is additional well-known among backgammon players; each and every gambler for the team has his own cube, and all doubling, dropping, and taking decisions are made individually by all players.

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