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The Essential Facts of Backgammon Strategies – Part Two
As we have dicussed in the last article, Backgammon is a game of skill and luck. The aim is to move your checkers safely around the game board to your inner board and at the same time your opposition shifts their pieces toward their inner board in the opposing direction. With competing player chips moving in opposite directions there is bound to be conflict and the need for particular strategies at particular times. Here are the 2 final Backgammon strategies to finish off your game.
The Priming Game Plan
If the purpose of the blocking tactic is to hamper the opponents ability to move his chips, the Priming Game plan is to absolutely barricade any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a damaged position if he ever tries to leave the wall. The ambush of the prime can be built anywhere between point two and point eleven in your half of the board. As soon as you’ve successfully constructed the prime to stop the activity of your opponent, the competitor doesn’t even get to toss the dice, that means you shift your chips and roll the dice again. You’ll be a winner for sure.
The Back Game Tactic
The aims of the Back Game strategy and the Blocking Game plan are very similar – to hinder your competitor’s positions hoping to better your odds of winning, but the Back Game technique relies on alternate tactics to do that. The Back Game strategy is generally used when you are far behind your competitor. To compete in Backgammon with this strategy, you need to control two or more points in table, and to hit a blot late in the game. This tactic is more complex than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partly the result of the dice roll.