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The Essential Facts of Backgammon Game Plans – Part 2
As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The goal is to shift your checkers safely around the game board to your inside board and at the same time your opponent moves their chips toward their inside board in the opposite direction. With competing player chips heading in opposite directions there is going to be conflict and the need for specific tactics at particular times. Here are the two final Backgammon strategies to complete your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game tactic is to completely block any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a bad position if he/she ever attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your board. Once you have successfully constructed the prime to block the activity of the opponent, your competitor doesn’t even get to roll the dice, and you shift your chips and toss the dice again. You’ll be a winner for sure.
The Back Game Technique
The aims of the Back Game tactic and the Blocking Game technique are similar – to hurt your competitor’s positions in hope to boost your odds of succeeding, but the Back Game technique utilizes seperate techniques to do that. The Back Game technique is generally utilized when you are far behind your opponent. To participate in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to employ in Backgammon seeing as it needs careful movement of your chips and how the pieces are relocated is partially the result of the dice toss.
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