2019
06.30
[ English ]

In astonishingly simple terms, there are three fundamental techniques used. You want to be able to switch techniques almost instantly as the action of the match unfolds.

The Blockade

This involves assembling a 6-deep wall of pieces, or at least as deep as you might manage, to block in the opponent’s pieces that are on your 1-point. This is deemed to be the most adequate strategy at the begining of the game. You can assemble the wall anyplace between your 11-point and your 2-point and then shift it into your home board as the match advances.

The Blitz

This is comprised of closing your home board as quickly as possible while keeping your opposer on the bar. i.e., if your challenger tosses an early 2 and shifts one piece from your one-point to your three-point and you then roll a five-five, you will be able to play six/one six/one 8/3 8/3. Your challenger is then in big-time trouble since they have two pieces on the bar and you have locked half your home board!

The Backgame

This plan is where you have two or more anchors in your competitor’s inner board. (An anchor spot is a point occupied by at least 2 of your checkers.) It needs to be played when you are significantly behind as this plan greatly improves your circumstances. The better locations for anchor spots are towards your competitor’s smaller points and also on abutting points or with a single point separating them. Timing is crucial for an effectual backgame: after all, there is no point having 2 nice anchors and a solid wall in your own inner board if you are then required to break up this right away, while your opposer is shifting their checkers home, taking into account that you do not have other spare checkers to shift! In this situation, it’s better to have checkers on the bar so that you are able to preserve your position up till your challenger provides you an opportunity to hit, so it will be an excellent idea to try and get your competitor to hit them in this situation!

2019
06.03

As we have dicussed in the previous article, Backgammon is a game of skill and good luck. The aim is to shift your checkers safely around the game board to your inner board and at the same time your opponent shifts their chips toward their inside board in the opposite direction. With opposing player checkers moving in opposing directions there is bound to be conflict and the need for particular tactics at specific times. Here are the last two Backgammon plans to round out your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to hamper the opponents ability to move her pieces, the Priming Game strategy is to absolutely stop any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a battered position if she at all attempts to escape the wall. The trap of the prime can be built anyplace between point two and point 11 in your board. Once you have successfully constructed the prime to prevent the movement of the competitor, your competitor does not even get to roll the dice, and you shift your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Tactic

The goals of the Back Game tactic and the Blocking Game strategy are very similar – to harm your opponent’s positions hoping to better your odds of succeeding, however the Back Game plan relies on different techniques to do that. The Back Game technique is often employed when you are far behind your opponent. To compete in Backgammon with this plan, you have to control two or more points in table, and to hit a blot late in the game. This technique is more challenging than others to use in Backgammon seeing as it requires careful movement of your chips and how the chips are relocated is partially the result of the dice roll.

2019
06.02

In very simple terms, there are 3 general techniques employed. You must be able to switch game plans almost instantly as the course of the match unfolds.

The Blockade

This consists of building a 6-thick wall of checkers, or at least as deep as you can manage, to barricade in your competitor’s pieces that are on your 1-point. This is deemed to be the most suitable course of action at the begining of the match. You can create the wall anywhere within your 11-point and your two-point and then shuffle it into your home board as the match advances.

The Blitz

This involves locking your home board as fast as as you can while keeping your competitor on the bar. e.g., if your opposer tosses an early two and moves one piece from your one-point to your 3-point and you then toss a five-five, you can play six/one 6/1 eight/three 8/3. Your competitor is now in serious difficulty because they have two pieces on the bar and you have closed half your inner board!

The Backgame

This plan is where you have two or higher pieces in your opponent’s home board. (An anchor is a position filled by at least two of your pieces.) It must be employed when you are extremely behind as it greatly improves your chances. The strongest locations for anchor spots are towards your opponent’s smaller points and either on abutting points or with a single point in between. Timing is important for a powerful backgame: besides, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break down this straight away, while your challenger is moving their checkers home, taking into account that you do not have any other spare pieces to move! In this case, it is more favorable to have pieces on the bar so that you are able to maintain your position up until your opposer provides you a chance to hit, so it will be a great idea to try and get your challenger to get them in this situation!