2024
06.28

In astonishingly simple terms, there are three chief strategies used. You must be agile enough to hop between strategies quickly as the action of the match unfolds.

The Blockade

This consists of building a 6-thick wall of checkers, or at least as deep as you are able to achieve, to block in the opponent’s pieces that are on your 1-point. This is deemed to be the most suitable tactic at the begining of the game. You can build the wall anyplace inbetween your eleven-point and your two-point and then move it into your home board as the match progresses.

The Blitz

This is composed of closing your home board as quick as possible while keeping your challenger on the bar. e.g., if your opposer rolls an early 2 and moves one checker from your one-point to your three-point and you then roll a five-five, you are able to play 6/1 6/1 eight/three 8/3. Your opposer is now in big-time calamity because they have 2 checkers on the bar and you have locked half your home board!

The Backgame

This tactic is where you have 2 or more checkers in your opponent’s home board. (An anchor is a point occupied by at least 2 of your checkers.) It needs to be used when you are decidedly behind as this plan greatly improves your opportunities. The best locations for anchors are near your competitor’s smaller points and either on adjacent points or with one point in between. Timing is important for an effectual backgame: at the end of the day, there’s no reason having two nice anchors and a complete wall in your own inner board if you are then required to break down this right away, while your opposer is moving their pieces home, considering that you don’t have any other spare checkers to shift! In this situation, it’s better to have pieces on the bar so that you might maintain your position up until your opposer gives you a chance to hit, so it may be a good idea to try and get your opponent to get them in this case!

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