2025
08.13

The goal of a Backgammon game is to move your pieces around the game board and pull those pieces off the game board quicker than your opponent who works just as hard to do the same buthowever they move in the opposite direction. Winning a round of Backgammon needsrequires both tactics and good luck. How far you will be able to move your pieces is up to the numbers from rolling a pair of dice, and the way you shift your checkers are decided on by your overall gambling techniques. Enthusiasts use a number of techniques in the differing stages of a game based on your positions and opponent’s.

The Running Game Plan

The goal of the Running Game technique is to lure all your pieces into your inner board and bear them off as quickly as you can. This technique concentrates on the speed of advancing your checkers with little or no time spent to hit or stop your competitor’s chips. The best scenario to use this plan is when you think you might be able to move your own checkers quicker than your opponent does: when 1) you have a fewer checkers on the board; 2) all your checkers have moved beyond your competitor’s checkers; or 3) your opponent doesn’t use the hitting or blocking strategy.

The Blocking Game Technique

The main aim of the blocking plan, by its title, is to stop your opponent’s checkers, temporarily, not worrying about moving your chips rapidly. As soon as you’ve established the blockade for your opponent’s movement with a few pieces, you can shift your other chips rapidly from the board. You really should also have a clear strategy when to extract and shift the pieces that you employed for the blockade. The game becomes interesting when your opposition uses the same blocking strategy.

2025
08.02

Backgammon – 3 Basic Plans

In exceptionally simple terms, there are 3 general tactics used. You need to be agile enough to switch tactics instantly as the course of the game unfolds.

The Blockade

This is comprised of assembling a 6-thick wall of pieces, or at least as thick as you might achieve, to lock in the competitor’s checkers that are located on your 1-point. This is deemed to be the most suitable strategy at the start of the match. You can assemble the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match continues.

The Blitz

This involves locking your home board as quickly as as you can while keeping your challenger on the bar. i.e., if your challenger rolls an early two and shifts one checker from your 1-point to your three-point and you then toss a five-five, you will be able to play 6/1 six/one 8/3 8/3. Your opponent is then in serious dire straits because they have two checkers on the bar and you have closed half your inside board!

The Backgame

This plan is where you have 2 or higher anchors in your opponent’s inner board. (An anchor spot is a point occupied by at least 2 of your pieces.) It must be used when you are decidedly behind as this plan much improves your chances. The strongest locations for anchor spots are close to your opponent’s lower points and also on abutting points or with one point separating them. Timing is critical for a powerful backgame: besides, there is no point having two nice anchor spots and a complete wall in your own inner board if you are then forced to break up this straight away, while your competitor is shifting their checkers home, taking into account that you don’t have any other spare checkers to move! In this situation, it’s more favorable to have checkers on the bar so that you might preserve your position up until your competitor gives you an opportunity to hit, so it may be a good idea to attempt and get your opposer to hit them in this case!

2025
08.01

In very general terms, there are three fundamental techniques used. You want to be agile enough to switch game plans quickly as the action of the game unfolds.

The Blockade

This involves assembling a 6-deep wall of pieces, or at least as thick as you might achieve, to lock in your opponent’s checkers that are located on your 1-point. This is considered to be the most adequate course of action at the start of the game. You can assemble the wall anyplace inbetween your eleven-point and your 2-point and then shift it into your home board as the game advances.

The Blitz

This involves closing your home board as quickly as as you can while keeping your challenger on the bar. i.e., if your opponent rolls an early 2 and shifts one checker from your one-point to your 3-point and you then roll a five-five, you are able to play six/one six/one eight/three eight/three. Your challenger is then in serious calamity because they have two checkers on the bar and you have locked half your inside board!

The Backgame

This plan is where you have two or more checkers in your opponent’s inner board. (An anchor spot is a point filled by at least two of your pieces.) It must be employed when you are significantly behind as this strategy much improves your chances. The strongest locations for anchor spots are close to your competitor’s lower points and either on adjoining points or with a single point in between. Timing is important for an effectual backgame: at the end of the day, there is no point having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break up this right away, while your opponent is getting their pieces home, considering that you don’t have any other additional pieces to shift! In this situation, it’s better to have checkers on the bar so that you are able to preserve your position up until your opponent gives you an opportunity to hit, so it may be a great idea to try and get your challenger to get them in this case!