2025
08.01

In very general terms, there are three fundamental techniques used. You want to be agile enough to switch game plans quickly as the action of the game unfolds.

The Blockade

This involves assembling a 6-deep wall of pieces, or at least as thick as you might achieve, to lock in your opponent’s checkers that are located on your 1-point. This is considered to be the most adequate course of action at the start of the game. You can assemble the wall anyplace inbetween your eleven-point and your 2-point and then shift it into your home board as the game advances.

The Blitz

This involves closing your home board as quickly as as you can while keeping your challenger on the bar. i.e., if your opponent rolls an early 2 and shifts one checker from your one-point to your 3-point and you then roll a five-five, you are able to play six/one six/one eight/three eight/three. Your challenger is then in serious calamity because they have two checkers on the bar and you have locked half your inside board!

The Backgame

This plan is where you have two or more checkers in your opponent’s inner board. (An anchor spot is a point filled by at least two of your pieces.) It must be employed when you are significantly behind as this strategy much improves your chances. The strongest locations for anchor spots are close to your competitor’s lower points and either on adjoining points or with a single point in between. Timing is important for an effectual backgame: at the end of the day, there is no point having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break up this right away, while your opponent is getting their pieces home, considering that you don’t have any other additional pieces to shift! In this situation, it’s better to have checkers on the bar so that you are able to preserve your position up until your opponent gives you an opportunity to hit, so it may be a great idea to try and get your challenger to get them in this case!

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