2025
08.22

In astonishingly simple terms, there are three general tactics used. You must be able to switch strategies instantly as the course of the match unfolds.

The Blockade

This is composed of creating a 6-thick wall of checkers, or at a minimum as deep as you are able to manage, to barricade in your opponent’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the start of the game. You can assemble the wall anyplace inbetween your eleven-point and your two-point and then move it into your home board as the match progresses.

The Blitz

This is comprised of locking your home board as quickly as as you can while keeping your opponent on the bar. For example, if your opponent rolls an early two and shifts one piece from your 1-point to your 3-point and you then toss a 5-5, you can play six/one 6/1 eight/three 8/3. Your opposer is then in serious dire straits because they have 2 pieces on the bar and you have locked half your home board!

The Backgame

This course of action is where you have 2 or higher checkers in your opponent’s inner board. (An anchor is a position consisting of at a minimum 2 of your pieces.) It must be employed when you are significantly behind as it greatly improves your chances. The best areas for anchors are close to your opponent’s lower points and either on adjoining points or with one point in between. Timing is essential for an effective backgame: at the end of the day, there is no reason having two nice anchors and a solid wall in your own home board if you are then required to break apart this straight away, while your competitor is moving their pieces home, considering that you don’t have any other extra checkers to shift! In this situation, it is more favorable to have pieces on the bar so that you might maintain your position until your opposer provides you a chance to hit, so it can be a great idea to attempt and get your challenger to hit them in this case!

2025
08.22

As we dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your checkers carefully around the board to your inside board while at the same time your opposition shifts their pieces toward their home board in the opposing direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the need for particular tactics at particular instances. Here are the 2 final Backgammon strategies to finish off your game.

The Priming Game Plan

If the aim of the blocking plan is to slow down the opponent to shift her checkers, the Priming Game tactic is to completely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a bad position if he/she at all attempts to leave the wall. The ambush of the prime can be established anywhere between point two and point 11 in your half of the board. After you have successfully built the prime to prevent the movement of your competitor, your opponent doesn’t even get a chance to toss the dice, that means you shift your chips and roll the dice again. You will be a winner for sure.

The Back Game Plan

The objectives of the Back Game strategy and the Blocking Game technique are very similar – to hurt your competitor’s positions in hope to boost your odds of succeeding, however the Back Game strategy utilizes seperate tactics to do that. The Back Game plan is often used when you are far behind your competitor. To participate in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to employ in Backgammon because it requires careful movement of your chips and how the checkers are moved is partly the result of the dice toss.