02.07
The Basics of Backgammon Game Plans – Part Two
As we dicussed in the last article, Backgammon is a casino game of talent and luck. The goal is to move your checkers safely around the game board to your home board while at the same time your opposing player shifts their chips toward their inner board in the opposite direction. With opposing player checkers heading in opposing directions there is going to be conflict and the need for specific techniques at specific instances. Here are the two final Backgammon techniques to complete your game.
The Priming Game Tactic
If the purpose of the blocking tactic is to hamper the opponents ability to move his pieces, the Priming Game plan is to absolutely stop any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a battered position if he ever tries to leave the wall. The ambush of the prime can be built anywhere between point 2 and point eleven in your board. As soon as you’ve successfully built the prime to stop the movement of the competitor, the opponent doesn’t even get a chance to toss the dice, and you move your checkers and toss the dice again. You’ll win the game for sure.
The Back Game Plan
The objectives of the Back Game plan and the Blocking Game strategy are very similar – to harm your competitor’s positions in hope to better your chances of winning, but the Back Game strategy utilizes seperate techniques to do that. The Back Game strategy is often used when you are far behind your competitor. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to use in Backgammon because it requires careful movement of your pieces and how the pieces are moved is partially the outcome of the dice roll.

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