11.19
Backgammon – Three General Techniques
In exceptionally simple terms, there are 3 general plans employed. You need to be able to hop between tactics almost instantly as the action of the match unfolds.
The Blockade
This involves assembling a 6-deep wall of checkers, or at a minimum as thick as you might achieve, to block in the competitor’s checkers that are on your 1-point. This is deemed to be the most adequate procedure at the start of the game. You can create the wall anywhere between your eleven-point and your two-point and then shift it into your home board as the match progresses.
The Blitz
This involves closing your home board as quickly as as you can while keeping your opponent on the bar. e.g., if your competitor rolls an early two and moves one piece from your one-point to your 3-point and you then toss a five-five, you are able to play 6/1 six/one 8/3 8/3. Your challenger is then in serious trouble taking into account that they have two checkers on the bar and you have closed half your home board!
The Backgame
This plan is where you have two or more checkers in your opponent’s home board. (An anchor spot is a point occupied by at least 2 of your pieces.) It needs to be employed when you are extremely behind as this action greatly improves your opportunities. The best areas for anchors are close to your competitor’s lower points and also on adjoining points or with one point separating them. Timing is important for a competent backgame: besides, there’s no reason having 2 nice anchors and a solid wall in your own inner board if you are then forced to dismantle this right away, while your opponent is moving their pieces home, seeing that you do not have other extra checkers to move! In this situation, it’s more tolerable to have checkers on the bar so that you can preserve your position up till your opposer gives you a chance to hit, so it will be an excellent idea to attempt and get your opponent to hit them in this case!
No Comment.
Add Your Comment