2015
12.16
[ English ]

In extraordinarily general terms, there are 3 chief techniques used. You need to be able to switch strategies almost instantly as the course of the game unfolds.

The Blockade

This comprises of assembling a 6-deep wall of checkers, or at least as deep as you might achieve, to lock in the opponent’s checkers that are located on your 1-point. This is judged to be the most adequate strategy at the start of the game. You can create the wall anyplace within your 11-point and your 2-point and then shift it into your home board as the match progresses.

The Blitz

This is composed of locking your home board as quickly as possible while keeping your competitor on the bar. e.g., if your opposer tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a five-five, you can play six/one 6/1 8/3 eight/three. Your opposer is then in big-time dire straits considering that they have two pieces on the bar and you have locked half your home board!

The Backgame

This course of action is where you have 2 or higher checkers in your opponent’s inner board. (An anchor spot is a position consisting of at a minimum two of your checkers.) It should be played when you are significantly behind as this strategy much improves your circumstances. The strongest places for anchors are towards your opponent’s lower points and also on adjoining points or with one point separating them. Timing is crucial for an effectual backgame: besides, there is no point having two nice anchor spots and a complete wall in your own inner board if you are then required to break apart this straight away, while your competitor is moving their checkers home, taking into account that you don’t have any other additional pieces to move! In this situation, it’s more tolerable to have checkers on the bar so that you are able to preserve your position up till your competitor provides you an opportunity to hit, so it will be a wonderful idea to try and get your challenger to hit them in this situation!

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