01.17
Backgammon – 3 General Plans
In very general terms, there are three main plans used. You need to be able to switch strategies almost instantly as the action of the game unfolds.
The Blockade
This is comprised of building a 6-thick wall of pieces, or at least as deep as you can achieve, to barricade in the opponent’s checkers that are located on your 1-point. This is deemed to be the most acceptable strategy at the start of the game. You can create the wall anyplace inbetween your eleven-point and your two-point and then move it into your home board as the game progresses.
The Blitz
This consists of locking your home board as quickly as possible while keeping your opposer on the bar. For example, if your opposer rolls an early two and moves one piece from your 1-point to your 3-point and you then roll a 5-5, you will be able to play 6/1 six/one 8/3 8/3. Your opposer is then in big-time calamity since they have 2 checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have two or more pieces in your competitor’s inner board. (An anchor is a point filled by at least 2 of your pieces.) It should be used when you are significantly behind as this action greatly improves your chances. The best places for anchors are close to your competitor’s smaller points and either on abutting points or with one point separating them. Timing is important for an effectual backgame: after all, there is no point having two nice anchors and a solid wall in your own inner board if you are then forced to dismantle this straight away, while your opponent is getting their pieces home, because you don’t have other spare checkers to move! In this situation, it’s more favorable to have pieces on the bar so that you can preserve your position up till your opponent provides you an opportunity to hit, so it will be a great idea to try and get your opponent to hit them in this case!
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