2016
02.10

In exceptionally simple terms, there are three chief tactics used. You want to be agile enough to switch game plans almost instantly as the course of the match unfolds.

The Blockade

This consists of creating a 6-thick wall of checkers, or at least as thick as you can manage, to block in your opponent’s pieces that are on your 1-point. This is deemed to be the most acceptable procedure at the start of the match. You can build the wall anywhere within your eleven-point and your 2-point and then move it into your home board as the match progresses.

The Blitz

This involves closing your home board as fast as possible while keeping your opposer on the bar. i.e., if your challenger tosses an early 2 and shifts one piece from your one-point to your three-point and you then roll a five-five, you can play 6/1 6/1 eight/three eight/three. Your challenger is then in serious calamity since they have two checkers on the bar and you have locked half your inner board!

The Backgame

This plan is where you have two or higher pieces in your competitor’s home board. (An anchor spot is a point consisting of at a minimum 2 of your checkers.) It would be employed when you are decidedly behind as it greatly improves your opportunities. The strongest areas for anchor spots are towards your opponent’s lower points and also on adjoining points or with one point in between. Timing is critical for an effectual backgame: besides, there’s no reason having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break up this right away, while your challenger is moving their pieces home, taking into account that you don’t have any other extra checkers to move! In this case, it is more favorable to have pieces on the bar so that you can maintain your position up until your competitor provides you a chance to hit, so it may be a good idea to try and get your opponent to get them in this case!

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