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Backgammon – Three General Strategies
In very general terms, there are three chief game plans used. You want to be agile enough to hop between strategies instantly as the action of the game unfolds.
The Blockade
This is composed of assembling a 6-thick wall of checkers, or at least as thick as you are able to manage, to barricade in the opponent’s checkers that are located on your 1-point. This is deemed to be the most acceptable procedure at the begining of the match. You can create the wall anyplace between your eleven-point and your two-point and then move it into your home board as the game progresses.
The Blitz
This is comprised of locking your home board as quick as as you can while keeping your competitor on the bar. e.g., if your opponent rolls an early 2 and moves one piece from your 1-point to your three-point and you then toss a five-five, you are able to play six/one 6/1 8/3 eight/three. Your opposer is now in big-time difficulty seeing that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This strategy is where you have 2 or more anchors in your opponent’s inner board. (An anchor spot is a position consisting of at least two of your pieces.) It would be used when you are decidedly behind as this plan greatly improves your opportunities. The better places for anchors are near your opponent’s lower points and also on abutting points or with a single point separating them. Timing is crucial for an effectual backgame: after all, there’s no reason having two nice anchor spots and a solid wall in your own home board if you are then required to break down this straight away, while your challenger is moving their pieces home, seeing that you do not have other spare checkers to move! In this situation, it’s better to have checkers on the bar so that you can preserve your position up till your opponent provides you a chance to hit, so it will be an excellent idea to try and get your opponent to hit them in this case!
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