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Backgammon – Three Basic Plans
In very simple terms, there are 3 basic plans employed. You want to be agile enough to switch game plans instantly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-deep wall of checkers, or at least as thick as you might manage, to lock in your competitor’s pieces that are located on your 1-point. This is considered to be the most acceptable course of action at the start of the game. You can build the wall anyplace within your 11-point and your 2-point and then shuffle it into your home board as the match advances.
The Blitz
This is composed of closing your home board as fast as possible while keeping your challenger on the bar. For example, if your opposer tosses an early two and moves one checker from your 1-point to your three-point and you then toss a five-five, you can play 6/1 6/1 eight/three eight/three. Your challenger is then in serious calamity due to the fact that they have 2 checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have 2 or more anchors in your competitor’s inner board. (An anchor is a position consisting of at least 2 of your pieces.) It needs to be played when you are extremely behind as this strategy much improves your chances. The strongest areas for anchor spots are close to your opponent’s smaller points and either on adjoining points or with one point separating them. Timing is critical for an effectual backgame: besides, there is no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then required to break up this right away, while your opponent is getting their checkers home, owing to the fact that you don’t have any other extra pieces to shift! In this situation, it’s more tolerable to have pieces on the bar so that you are able to preserve your position until your opposer gives you an opportunity to hit, so it may be an excellent idea to try and get your opponent to get them in this situation!
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