03.10
Backgammon – 3 General Plans
In exceptionally simple terms, there are three main plans used. You must be agile enough to switch game plans almost instantly as the action of the match unfolds.
The Blockade
This consists of creating a 6-deep wall of pieces, or at least as thick as you are able to manage, to block in the competitor’s pieces that are located on your 1-point. This is judged to be the most adequate procedure at the start of the game. You can assemble the wall anywhere within your 11-point and your two-point and then move it into your home board as the game advances.
The Blitz
This consists of closing your home board as quickly as as you can while keeping your competitor on the bar. e.g., if your competitor rolls an early 2 and moves one piece from your 1-point to your three-point and you then roll a 5-5, you will be able to play six/one 6/1 eight/three 8/3. Your competitor is then in big-time difficulty taking into account that they have 2 pieces on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have two or more checkers in your opponent’s home board. (An anchor is a point occupied by at a minimum two of your pieces.) It needs to be used when you are significantly behind as it greatly improves your opportunities. The best locations for anchor spots are towards your competitor’s lower points and either on adjoining points or with a single point separating them. Timing is crucial for a competent backgame: besides, there is no point having 2 nice anchor spots and a complete wall in your own home board if you are then required to break apart this right away, while your competitor is getting their pieces home, taking into account that you do not have other extra checkers to shift! In this situation, it’s better to have pieces on the bar so that you are able to preserve your position until your competitor provides you an opportunity to hit, so it can be a good idea to try and get your challenger to hit them in this case!
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