04.15
Backgammon – 3 Main Plans
In very general terms, there are 3 chief techniques used. You want to be agile enough to switch strategies almost instantly as the course of the game unfolds.
The Blockade
This comprises of building a 6-thick wall of pieces, or at least as thick as you might manage, to barricade in your opponent’s checkers that are on your 1-point. This is judged to be the most acceptable procedure at the begining of the game. You can build the wall anywhere within your eleven-point and your two-point and then shift it into your home board as the match advances.
The Blitz
This involves locking your home board as quickly as possible while keeping your competitor on the bar. For example, if your challenger tosses an early two and shifts one checker from your one-point to your 3-point and you then roll a five-five, you can play six/one 6/1 8/3 8/3. Your challenger is then in serious dire straits since they have 2 pieces on the bar and you have closed half your inner board!
The Backgame
This plan is where you have 2 or more checkers in your competitor’s home board. (An anchor spot is a position occupied by at least two of your pieces.) It should be employed when you are decidedly behind as this action much improves your opportunities. The best areas for anchor spots are near your competitor’s lower points and also on adjacent points or with a single point separating them. Timing is crucial for an effectual backgame: after all, there is no point having 2 nice anchor spots and a solid wall in your own home board if you are then forced to dismantle this straight away, while your opponent is shifting their pieces home, owing to the fact that you do not have any other spare pieces to move! In this case, it’s more favorable to have checkers on the bar so that you can maintain your position until your opposer provides you a chance to hit, so it will be a good idea to try and get your challenger to get them in this situation!
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