2017
05.29
[ English ]

In astonishingly simple terms, there are 3 main game plans used. You want to be able to hop between strategies almost instantly as the action of the match unfolds.

The Blockade

This is composed of assembling a 6-thick wall of pieces, or at least as thick as you can achieve, to block in the opponent’s checkers that are on your 1-point. This is deemed to be the most adequate procedure at the begining of the match. You can assemble the wall anywhere between your 11-point and your two-point and then move it into your home board as the game continues.

The Blitz

This involves locking your home board as quick as as you can while keeping your opposer on the bar. i.e., if your competitor tosses an early two and moves one checker from your 1-point to your 3-point and you then roll a five-five, you can play 6/1 6/1 eight/three 8/3. Your competitor is now in big-time difficulty seeing that they have two checkers on the bar and you have closed half your inside board!

The Backgame

This plan is where you have 2 or higher pieces in your opponent’s home board. (An anchor is a point occupied by at least 2 of your pieces.) It should be employed when you are decidedly behind as it greatly improves your chances. The strongest locations for anchors are towards your opponent’s smaller points and either on adjacent points or with one point in between. Timing is important for an effectual backgame: at the end of the day, there is no reason having two nice anchors and a complete wall in your own home board if you are then required to break down this straight away, while your opposer is moving their checkers home, because you don’t have any other extra checkers to move! In this situation, it’s more favorable to have pieces on the bar so that you are able to maintain your position up till your competitor gives you a chance to hit, so it will be a great idea to attempt and get your opposer to get them in this situation!

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