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Backgammon – 3 General Schemes
In very simple terms, there are three main plans employed. You want to be able to switch game plans instantly as the course of the game unfolds.
The Blockade
This is composed of creating a 6-thick wall of checkers, or at a minimum as deep as you can manage, to block in your opponent’s checkers that are on your 1-point. This is considered to be the most adequate strategy at the begining of the match. You can create the wall anywhere within your 11-point and your two-point and then shift it into your home board as the match advances.
The Blitz
This is comprised of locking your home board as quick as as you can while keeping your competitor on the bar. For example, if your opposer rolls an early two and shifts one checker from your one-point to your 3-point and you then roll a five-five, you are able to play 6/1 6/1 eight/three 8/3. Your opposer is then in serious trouble since they have 2 pieces on the bar and you have closed half your inside board!
The Backgame
This tactic is where you have two or more anchors in your opponent’s home board. (An anchor spot is a point consisting of at a minimum two of your checkers.) It should be used when you are significantly behind as this plan much improves your chances. The better areas for anchors are close to your competitor’s lower points and also on adjacent points or with one point separating them. Timing is important for an effectual backgame: besides, there is no reason having two nice anchors and a solid wall in your own home board if you are then required to break down this straight away, while your competitor is getting their checkers home, owing to the fact that you do not have other spare checkers to move! In this case, it is more favorable to have pieces on the bar so that you are able to preserve your position until your opposer provides you a chance to hit, so it will be a good idea to try and get your opponent to hit them in this situation!
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