05.22
Backgammon – Three Basic Schemes
In very simple terms, there are three chief strategies employed. You want to be agile enough to hop between tactics almost instantly as the action of the game unfolds.
The Blockade
This is comprised of creating a 6-thick wall of checkers, or at least as thick as you are able to manage, to barricade in your opponent’s checkers that are on your 1-point. This is judged to be the most adequate course of action at the start of the match. You can create the wall anywhere inbetween your eleven-point and your 2-point and then move it into your home board as the match advances.
The Blitz
This is composed of locking your home board as fast as as you can while keeping your competitor on the bar. i.e., if your opposer tosses an early two and shifts one piece from your one-point to your 3-point and you then toss a five-five, you are able to play six/one 6/1 8/3 8/3. Your opponent is now in big-time trouble since they have 2 checkers on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have 2 or more anchors in your competitor’s inner board. (An anchor spot is a position occupied by at least 2 of your checkers.) It would be used when you are decidedly behind as it greatly improves your chances. The best locations for anchor spots are close to your opponent’s lower points and also on adjoining points or with one point in between. Timing is integral for an effective backgame: at the end of the day, there’s no point having 2 nice anchor spots and a complete wall in your own home board if you are then forced to dismantle this right away, while your challenger is shifting their pieces home, owing to the fact that you don’t have any other extra checkers to move! In this case, it is more favorable to have checkers on the bar so that you can maintain your position up till your competitor provides you an opportunity to hit, so it may be an excellent idea to attempt and get your challenger to get them in this case!
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