2018
05.25
[ English ]

In astonishingly simple terms, there are three general tactics used. You must be agile enough to switch techniques instantly as the course of the match unfolds.

The Blockade

This is composed of assembling a 6-thick wall of checkers, or at least as deep as you are able to achieve, to lock in the opponent’s pieces that are on your 1-point. This is deemed to be the most acceptable procedure at the start of the game. You can build the wall anyplace between your 11-point and your 2-point and then shift it into your home board as the game advances.

The Blitz

This involves locking your home board as quick as as you can while keeping your competitor on the bar. e.g., if your challenger tosses an early 2 and moves one piece from your 1-point to your three-point and you then toss a five-five, you are able to play six/one six/one 8/3 eight/three. Your opposer is then in serious difficulty because they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This plan is where you have two or higher checkers in your opponent’s inner board. (An anchor is a point occupied by at a minimum two of your checkers.) It needs to be employed when you are significantly behind as it greatly improves your opportunities. The better locations for anchors are near your competitor’s lower points and also on abutting points or with a single point in between. Timing is critical for an effective backgame: besides, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then required to break apart this right away, while your opponent is shifting their pieces home, seeing that you don’t have any other spare pieces to shift! In this situation, it’s more tolerable to have pieces on the bar so that you might maintain your position up till your challenger provides you an opportunity to hit, so it will be a great idea to attempt and get your competitor to hit them in this case!

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