2018
08.28

In extraordinarily simple terms, there are 3 general game plans employed. You need to be able to hop between tactics quickly as the course of the match unfolds.

The Blockade

This is comprised of creating a 6-thick wall of pieces, or at least as thick as you are able to achieve, to block in your opponent’s pieces that are located on your 1-point. This is considered to be the most adequate tactic at the start of the match. You can create the wall anywhere within your 11-point and your two-point and then shift it into your home board as the match progresses.

The Blitz

This is composed of locking your home board as fast as as you can while keeping your challenger on the bar. e.g., if your challenger tosses an early 2 and shifts one piece from your 1-point to your three-point and you then roll a five-five, you will be able to play six/one six/one eight/three eight/three. Your challenger is then in big-time dire straits since they have 2 checkers on the bar and you have closed half your home board!

The Backgame

This course of action is where you have 2 or higher anchors in your competitor’s inner board. (An anchor spot is a position filled by at a minimum 2 of your pieces.) It would be used when you are decidedly behind as this action much improves your circumstances. The better areas for anchor spots are close to your competitor’s smaller points and either on abutting points or with one point in between. Timing is essential for an effective backgame: besides, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then required to dismantle this right away, while your challenger is moving their checkers home, taking into account that you do not have other spare pieces to move! In this situation, it’s better to have pieces on the bar so that you might maintain your position up until your opponent provides you an opportunity to hit, so it may be a great idea to try and get your challenger to hit them in this situation!

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