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The Basics of Backgammon Strategies – Part Two
As we dicussed in the previous article, Backgammon is a game of skill and good luck. The aim is to move your pieces carefully around the game board to your inside board while at the same time your opponent moves their checkers toward their home board in the opposing direction. With opposing player chips shifting in opposite directions there is going to be conflict and the need for particular techniques at particular instances. Here are the last 2 Backgammon plans to finish off your game.
The Priming Game Tactic
If the aim of the blocking plan is to hamper the opponents ability to shift his checkers, the Priming Game plan is to completely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if she at all attempts to escape the wall. The ambush of the prime can be established anywhere between point two and point 11 in your board. After you’ve successfully built the prime to stop the activity of your competitor, your competitor doesn’t even get a chance to toss the dice, that means you move your pieces and roll the dice yet again. You’ll win the game for sure.
The Back Game Technique
The objectives of the Back Game technique and the Blocking Game plan are very similar – to hurt your opponent’s positions hoping to boost your chances of succeeding, but the Back Game strategy utilizes seperate techniques to achieve that. The Back Game strategy is commonly used when you’re far behind your competitor. To compete in Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to play in Backgammon seeing as it requires careful movement of your chips and how the checkers are relocated is partially the result of the dice toss.
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