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The Basics of Backgammon Game Plans – Part Two
As we have dicussed in the previous article, Backgammon is a game of ability and luck. The goal is to move your pieces carefully around the board to your inner board while at the same time your opposing player shifts their pieces toward their home board in the opposing direction. With opposing player pieces moving in opposite directions there is bound to be conflict and the need for specific tactics at particular times. Here are the last two Backgammon strategies to complete your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to move his chips, the Priming Game strategy is to absolutely stop any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a battered position if she ever attempts to leave the wall. The trap of the prime can be built anyplace between point 2 and point 11 in your game board. After you’ve successfully built the prime to block the activity of the opponent, your competitor does not even get to toss the dice, and you shift your pieces and toss the dice again. You’ll be a winner for sure.
The Back Game Tactic
The goals of the Back Game technique and the Blocking Game tactic are very similar – to hurt your opponent’s positions hoping to boost your odds of winning, however the Back Game technique relies on alternate techniques to achieve that. The Back Game plan is commonly utilized when you are far behind your opponent. To participate in Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to use in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partially the result of the dice roll.
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