02.23
Backgammon – Three General Plans
In very general terms, there are 3 chief strategies employed. You need to be able to switch game plans quickly as the course of the game unfolds.
The Blockade
This involves creating a 6-deep wall of pieces, or at least as thick as you can manage, to lock in the opponent’s checkers that are on your 1-point. This is judged to be the most acceptable tactic at the start of the match. You can build the wall anywhere inbetween your 11-point and your 2-point and then shuffle it into your home board as the match continues.
The Blitz
This is composed of closing your home board as quickly as as you can while keeping your competitor on the bar. i.e., if your opponent tosses an early 2 and moves one checker from your 1-point to your three-point and you then roll a five-five, you are able to play 6/1 6/1 8/3 eight/three. Your opposer is now in big-time difficulty since they have two checkers on the bar and you have closed half your inside board!
The Backgame
This tactic is where you have two or more checkers in your competitor’s home board. (An anchor spot is a point filled by at a minimum 2 of your pieces.) It needs to be employed when you are decidedly behind as it greatly improves your opportunities. The better places for anchor spots are close to your competitor’s lower points and either on adjacent points or with a single point in between. Timing is integral for a competent backgame: besides, there’s no reason having two nice anchors and a complete wall in your own inner board if you are then required to break down this straight away, while your competitor is getting their checkers home, considering that you don’t have any other additional pieces to shift! In this case, it’s better to have pieces on the bar so that you can maintain your position up till your challenger provides you an opportunity to hit, so it will be a good idea to attempt and get your competitor to hit them in this case!
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