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The Essential Details of Backgammon Game Plans – Part Two
As we have dicussed in the last article, Backgammon is a game of skill and luck. The aim is to move your chips carefully around the board to your home board while at the same time your opponent moves their chips toward their inner board in the opposite direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the need for specific strategies at particular instances. Here are the two final Backgammon tactics to round out your game.
The Priming Game Tactic
If the purpose of the blocking tactic is to slow down the opponent to shift their pieces, the Priming Game tactic is to absolutely block any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a battered position if he/she ever tries to escape the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your board. As soon as you’ve successfully built the prime to stop the movement of the opponent, your competitor doesn’t even get a chance to roll the dice, that means you move your checkers and toss the dice again. You will win the game for sure.
The Back Game Strategy
The objectives of the Back Game plan and the Blocking Game strategy are very similar – to hinder your competitor’s positions hoping to boost your chances of winning, however the Back Game tactic relies on alternate tactics to do that. The Back Game strategy is commonly employed when you’re far behind your opponent. To participate in Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to play in Backgammon seeing as it needs careful movement of your chips and how the chips are moved is partially the result of the dice toss.
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