05.21
Backgammon – 3 General Strategies
In very simple terms, there are 3 general techniques employed. You need to be able to switch techniques instantly as the action of the game unfolds.
The Blockade
This is composed of building a 6-thick wall of checkers, or at a minimum as deep as you can achieve, to lock in your opponent’s checkers that are located on your 1-point. This is deemed to be the most acceptable course of action at the begining of the game. You can build the wall anyplace within your 11-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This is comprised of locking your home board as fast as possible while keeping your challenger on the bar. e.g., if your opponent rolls an early two and moves one piece from your one-point to your three-point and you then toss a five-five, you are able to play six/one 6/1 8/3 eight/three. Your challenger is now in serious trouble due to the fact that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or more checkers in your opponent’s home board. (An anchor is a position occupied by at a minimum two of your checkers.) It must be used when you are extremely behind as this action greatly improves your chances. The strongest locations for anchors are towards your competitor’s lower points and also on abutting points or with a single point in between. Timing is essential for an effectual backgame: besides, there is no point having 2 nice anchors and a solid wall in your own home board if you are then forced to break apart this right away, while your opposer is getting their checkers home, owing to the fact that you do not have any other additional checkers to shift! In this case, it’s more tolerable to have checkers on the bar so that you are able to maintain your position up till your opposer gives you a chance to hit, so it can be a wonderful idea to try and get your opponent to get them in this case!
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