03.14
Backgammon – Three Main Plans
In extraordinarily general terms, there are three main game plans used. You want to be agile enough to hop between game plans instantly as the action of the game unfolds.
The Blockade
This consists of building a 6-thick wall of checkers, or at a minimum as deep as you are able to achieve, to block in the opponent’s pieces that are on your 1-point. This is considered to be the most acceptable tactic at the begining of the game. You can build the wall anyplace inbetween your 11-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This consists of closing your home board as quickly as possible while keeping your challenger on the bar. For example, if your opposer rolls an early two and shifts one piece from your 1-point to your 3-point and you then roll a 5-5, you are able to play six/one 6/1 8/3 8/3. Your opposer is then in serious dire straits seeing that they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have 2 or more anchors in your competitor’s inner board. (An anchor is a point filled by at a minimum two of your checkers.) It needs to be played when you are significantly behind as it much improves your circumstances. The strongest locations for anchor spots are near your competitor’s smaller points and either on abutting points or with one point in between. Timing is critical for an effective backgame: besides, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then required to break apart this right away, while your competitor is shifting their checkers home, considering that you don’t have any other extra pieces to move! In this case, it’s more tolerable to have pieces on the bar so that you can preserve your position up until your opposer gives you a chance to hit, so it will be a great idea to try and get your competitor to get them in this case!
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