07.10
The Basics of Backgammon Game Plans – Part Two
As we have dicussed in the last article, Backgammon is a casino game of talent and good luck. The aim is to shift your checkers carefully around the board to your home board and at the same time your opponent moves their checkers toward their home board in the opposing direction. With competing player checkers heading in opposite directions there is going to be conflict and the requirement for specific strategies at specific times. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Plan
If the goal of the blocking strategy is to slow down the opponent to move their chips, the Priming Game tactic is to completely barricade any movement of the opposing player by building a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a damaged position if she ever attempts to escape the wall. The ambush of the prime can be built anywhere between point two and point eleven in your half of the board. Once you’ve successfully built the prime to stop the activity of your competitor, your competitor does not even get a chance to roll the dice, that means you move your pieces and toss the dice yet again. You will win the game for sure.
The Back Game Technique
The aims of the Back Game strategy and the Blocking Game tactic are very similar – to harm your opponent’s positions in hope to better your chances of succeeding, however the Back Game strategy relies on seperate techniques to achieve that. The Back Game technique is frequently employed when you’re far behind your competitor. To play Backgammon with this technique, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more challenging than others to use in Backgammon because it needs careful movement of your pieces and how the chips are relocated is partly the result of the dice toss.

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