2017
01.29

The goal of a Backgammon game is to shift your chips around the game board and bear those pieces off the board faster than your opposing player who works just as hard to do the same buthowever they move in the opposing direction. Succeeding in a match in Backgammon needsrequires both tactics and good luck. How far you will be able to shift your chips is up to the numbers from tossing a pair of dice, and how you shift your checkers are decided on by your overall playing strategies. Enthusiasts use differing strategies in the different stages of a match dependent on your positions and opponent’s.

The Running Game Plan

The goal of the Running Game strategy is to bring all your chips into your inside board and get them off as fast as you could. This tactic focuses on the speed of shifting your pieces with absolutely no efforts to hit or stop your opponent’s chips. The ideal time to use this plan is when you think you can move your own chips quicker than your opposing player does: when 1) you have a fewer pieces on the game board; 2) all your checkers have moved beyond your opponent’s pieces; or 3) the opposing player doesn’t employ the hitting or blocking plan.

The Blocking Game Strategy

The primary aim of the blocking strategy, by its name, is to block your opponent’s pieces, temporarily, not worrying about shifting your pieces rapidly. After you have established the blockage for the opponent’s movement with a couple of checkers, you can shift your other checkers swiftly off the board. The player should also have a good plan when to back off and shift the pieces that you utilized for blocking. The game becomes intriguing when your opposition utilizes the same blocking tactic.

2017
01.13
[ English ]

In extraordinarily simple terms, there are 3 chief techniques used. You want to be agile enough to switch game plans instantly as the action of the match unfolds.

The Blockade

This consists of assembling a 6-thick wall of checkers, or at least as deep as you can manage, to block in your opponent’s checkers that are located on your 1-point. This is deemed to be the most acceptable procedure at the start of the match. You can assemble the wall anywhere inbetween your eleven-point and your 2-point and then shuffle it into your home board as the game continues.

The Blitz

This is composed of locking your home board as quickly as possible while keeping your opponent on the bar. For example, if your competitor tosses an early two and moves one checker from your one-point to your 3-point and you then toss a five-five, you can play six/one six/one eight/three 8/3. Your opponent is then in serious calamity since they have 2 pieces on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have two or higher anchors in your competitor’s home board. (An anchor is a point consisting of at least 2 of your checkers.) It should be used when you are decidedly behind as it much improves your opportunities. The best areas for anchors are towards your competitor’s smaller points and also on abutting points or with one point in between. Timing is important for a powerful backgame: besides, there’s no point having two nice anchor spots and a complete wall in your own inner board if you are then forced to dismantle this right away, while your challenger is moving their pieces home, because you do not have other extra checkers to shift! In this case, it is more tolerable to have checkers on the bar so that you are able to maintain your position up till your challenger provides you a chance to hit, so it may be a good idea to try and get your opposer to get them in this case!

2017
01.06
[ English ]

The objective of a Backgammon match is to shift your pieces around the game board and pull those pieces from the game board faster than your challenger who works just as hard to do the same buthowever they move in the opposing direction. Succeeding in a game of Backgammon needsrequires both tactics and good luck. How far you can move your checkers is up to the numbers from tossing the dice, and the way you shift your pieces are determined by your overall gambling strategies. Players use a number of strategies in the differing parts of a game dependent on your positions and opponent’s.

The Running Game Tactic

The goal of the Running Game strategy is to bring all your checkers into your home board and bear them off as quick as you could. This strategy concentrates on the speed of advancing your chips with little or no efforts to hit or barricade your competitor’s checkers. The best scenario to use this tactic is when you believe you can shift your own checkers a lot faster than the opposition does: when 1) you have less chips on the game board; 2) all your pieces have past your competitor’s pieces; or 3) the opponent doesn’t employ the hitting or blocking tactic.

The Blocking Game Tactic

The main goal of the blocking technique, by its name, is to block the competitor’s chips, temporarily, while not worrying about shifting your pieces quickly. After you’ve established the blockade for the competitor’s movement with a couple of checkers, you can shift your other pieces quickly from the game board. The player really should also have a good strategy when to withdraw and shift the chips that you employed for the blockade. The game gets interesting when your competitor utilizes the same blocking technique.

2017
01.02
[ English ]

In very simple terms, there are 3 basic plans employed. You want to be agile enough to switch game plans instantly as the action of the game unfolds.

The Blockade

This is composed of creating a 6-deep wall of checkers, or at least as thick as you might manage, to lock in your competitor’s pieces that are located on your 1-point. This is considered to be the most acceptable course of action at the start of the game. You can build the wall anyplace within your 11-point and your 2-point and then shuffle it into your home board as the match advances.

The Blitz

This is composed of closing your home board as fast as possible while keeping your challenger on the bar. For example, if your opposer tosses an early two and moves one checker from your 1-point to your three-point and you then toss a five-five, you can play 6/1 6/1 eight/three eight/three. Your challenger is then in serious calamity due to the fact that they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have 2 or more anchors in your competitor’s inner board. (An anchor is a position consisting of at least 2 of your pieces.) It needs to be played when you are extremely behind as this strategy much improves your chances. The strongest areas for anchor spots are close to your opponent’s smaller points and either on adjoining points or with one point separating them. Timing is critical for an effectual backgame: besides, there is no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then required to break up this right away, while your opponent is getting their checkers home, owing to the fact that you don’t have any other extra pieces to shift! In this situation, it’s more tolerable to have pieces on the bar so that you are able to preserve your position until your opposer gives you an opportunity to hit, so it may be an excellent idea to try and get your opponent to get them in this situation!