10.07
Backgammon – 3 General Plans
In astonishingly simple terms, there are three main game plans employed. You must be able to hop between techniques instantly as the action of the game unfolds.
The Blockade
This consists of creating a 6-thick wall of pieces, or at a minimum as thick as you might manage, to lock in the opponent’s checkers that are on your 1-point. This is judged to be the most suitable procedure at the start of the game. You can create the wall anyplace inbetween your eleven-point and your 2-point and then move it into your home board as the match continues.
The Blitz
This is composed of closing your home board as quickly as as you can while keeping your opponent on the bar. e.g., if your opponent rolls an early two and moves one piece from your one-point to your 3-point and you then roll a five-five, you can play 6/1 6/1 8/3 eight/three. Your opposer is now in big-time trouble seeing that they have two checkers on the bar and you have closed half your home board!
The Backgame
This strategy is where you have two or more checkers in your opponent’s inner board. (An anchor spot is a position filled by at least two of your pieces.) It would be employed when you are extremely behind as it much improves your circumstances. The strongest locations for anchor spots are close to your competitor’s lower points and also on adjacent points or with one point in between. Timing is integral for a competent backgame: at the end of the day, there is no point having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break up this straight away, while your challenger is shifting their pieces home, because you do not have any other extra checkers to move! In this situation, it’s more favorable to have pieces on the bar so that you might preserve your position until your competitor gives you an opportunity to hit, so it may be a wonderful idea to try and get your opponent to hit them in this situation!
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