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The Essential Basics of Backgammon Tactics – Part 2
As we dicussed in the last article, Backgammon is a game of ability and luck. The aim is to shift your checkers carefully around the board to your inside board while at the same time your opposition moves their checkers toward their home board in the opposite direction. With competing player pieces moving in opposite directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the last 2 Backgammon plans to complete your game.
The Priming Game Tactic
If the purpose of the blocking strategy is to hamper the opponents ability to shift their chips, the Priming Game tactic is to absolutely block any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a bad position if she ever tries to escape the wall. The ambush of the prime can be setup anywhere between point two and point eleven in your half of the board. As soon as you’ve successfully built the prime to stop the activity of the competitor, the competitor does not even get a chance to toss the dice, that means you shift your chips and toss the dice again. You’ll win the game for sure.
The Back Game Tactic
The objectives of the Back Game strategy and the Blocking Game technique are similar – to hurt your competitor’s positions hoping to boost your odds of winning, however the Back Game tactic uses seperate tactics to achieve that. The Back Game plan is often used when you are far behind your opponent. To participate in Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to use in Backgammon because it requires careful movement of your checkers and how the pieces are relocated is partially the result of the dice toss.
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